![]() HorrorKid Wrote:Or is it somehow possible to remove the bloom from the effect of the Scaled EFB Copy? Look it up please so I don't have to go digging for a link. There is a branch out there that is broken in such a way where the bloom effect is not emulated but the minimap is. HorrorKid Wrote:So, is there possibly any way to have the bloom removed AND keeping the map intact? I would already be satisfied if the big map would work. ![]() If any of them require ram copies they need to be scaled down to native resolution before/after the transfer. You're basically rendering all of the post-processing effects at a lower resolution. HorrorKid Wrote:but as you probably know, disabling Scaled EFB Copy makes everything else look really bad. This will produce the correct appearance. If you turn off scaled efb copy or set your internal resolution to 1x the post-processing effects such as bloom will be rendered at 640 x 528, the native resolution of the GC/Wii. HorrorKid Wrote:The bloom still does not look good at all, but a lot better than before (I guess it looks like that on the GC?), So much so that is is debatable whether raising the IR improves or reduces image quality thanks to this issue. It's too bad because these games look amazing without the bloom effect (or with correct bloom) and horrible with this issue. It's clearly done on the gpu side since it works with efb copy to texture so it seems like some type of scaling offset bug. This one effect doesn't seem to do either. They either scale properly if they are done on the GPU/texture side or get scaled to a crummy resolution if they are done via ram copies. Personally I think this is a legitimate bug since all other post-processing effects don't behave this way. Rendering at higher resolutions than native is a "hack" that's not supported by the original game and therefore isn't proper emulation anyway. He doesn't consider it an "issue" since it works correctly at native resolution. ![]() We don't know since neobrain won't take a look at it. ![]() There may be a way to fix this issue in dolphin. Certain games have bloom effects that don't scale properly to higher resolutions (this issue is even worse in Metroid Prime 3 for example). The game was not designed to run at high resolutions. It does not just sharpen the textures, it also sharpens the bloom-effect, which is supposed to be blurry (see here, here and here). HorrorKid Wrote:That way I found out that it's the Scaled EFB Copy option what makes the already bad bloom so much worse. English is not my native language so sorry for any mistakes i may have made. Or is it somehow possible to remove the bloom from the effect of the Scaled EFB Copy? So, is there possibly any way to have the bloom removed AND keeping the map intact? I would already be satisfied if the big map would work. The bloom still does not look good at all, but a lot better than before (I guess it looks like that on the GC?), but as you probably know, disabling Scaled EFB Copy makes everything else look really bad. That way I found out that it's the Scaled EFB Copy option what makes the already bad bloom so much worse. And you need those for this game.Īfter reading some more threads that I found, more or less regarding this problem, I started to randomly change settings. I tried that and it worked ( click), looks so much better! Unfortunately it makes the mini-map become a black box and the big map is gone, too. I then read in another forum that using the Custom Projection Hack that was made for Bleach Versus Crusade (zFar Correction 0.5, +zFar ticked) makes all bloom completely disappear. I tried the Zelda: Twilight Princess Custom Projection / Bloom Hack that is already included in Dolphin 3.5 (zFar Correction 0.1, +zNear ticked), but it didn't help (it just made the mini-map invisible). Until now I haven't paid much attention to it, but when I reached THIS point, I started to search for a solution (it looks a lot worse when moving). Now to my problem (I'll try to make it short): Basically I just want to get rid of the nasty offset-bloom, which btw looks like it would be breathing (it contracts and then expands, weird.). Dolphin is badass and so far easy to use! First of all: Thanks for your great work, devs.
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